Our engineering lead will lead the engineering, QA and IT team to regularly deliver new features for a teen social game and virtual world that is a top 10 teen site. He or she must also be able to respond quickly to demands from advertisers and partners who support the business. The VP of Engineering will also research on the best technologies to use to create new experiences on the site. He or she must also keep up with the rapid changes in the social gaming and virtual world spaces. Social games, ecommerce or social networking experience is a big plus.
The VP of Engineering must have a hands-on attitude with experience in .net/Flash and Web based development
Ability to contribute as an architect.
Experience in the Scrum/agile engineering. Skill in adding and removing process as the company grows.
Ability to attract and maintain top talent.
Ability to command the team’s respect through their work and character. They will know when to push their team, and when to push back on their peers and board. They will be an experienced manager who knows how to handle rapid company growth.
As a leader in the company, they must also gain and hold the respect of their peers in product, marketing and sales.
Experience of the operational issues related to scaling and running an active virtual goods e-commerce site are also extremely useful. A good understanding of non-engineering IT issues such as System Administration, and Technical support is a plus. The VP of Engineering would ideally have very strong experience in all these or demonstrate that they can pick this knowledge up very quickly.
Experience with budgeting, partner negotiation and HR.
This is a key role for the company, reporting to the CEO with extensive visibility with the Company’s board.
Based in Glasgow, Scotland.
Renumeration package is excellent / competitive.
Please send a letter and CV to Cfrancis@weeworld.com
WeeWorld is a teen social game and virtual world with mainstream appeal. Millions of U.S. teens flock to our destination sites each month. The WeeMee avatar continues to multiply, with more than 30 million registered WeeMees on WeeWorld and our partner sites such as AIM.
Self expression, friends and fun
Teens choose virtual items to wear, to gift to friends or to add to their rooms. Every choice they make tells the world a little more about who they are, what they’re passionate about and the brands and media they love. WeeWorld is a thriving community where teens hang out, socialize and play games.
A thriving community where teens hang out, socialize and play games.
We work with leading advertisers and millions of virtual goods are purchased or downloaded every week. We’re backed by two of the world’s leading investors, Benchmark Capital and Accel Partners.
· Fastest growing (+54%) virtual world among teens
· High engagement with teens visiting the site at least once per week and spending more than 100 minutes each month
· Top 3 virtual world in average time spent per visit
· Top 10 teen site based on total unique US visitors
Virtual worlds are growing
· Virtual worlds estimated to grow by 21% per year
· Global virtual world users to reach 640M by 2015
· Social media spending to hit $3.1B in 2014
· Teen spending will reach $208.7B in 2011
· Virtual goods market to reach 1.8B this year